public class Sprite extends SFMLNativeObject implements Drawable
| Constructor and Description |
|---|
Sprite()
Constructs a new sprite without a texture.
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Sprite(ConstTexture texture)
Constructs a new sprite with the specified texture.
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Sprite(ConstTexture texture,
IntRect rect)
Constructs a new sprite with the specified texture and texture portion.
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| Modifier and Type | Method and Description |
|---|---|
void |
draw(RenderTarget target,
RenderStates states)
Draws the object to a render target.
|
Color |
getColor()
Gets the sprite's current color mask.
|
FloatRect |
getGlobalBounds()
Gets the sprite's global bounding rectangle in the scene,
taking the sprite's transformation into account.
|
Transform |
getInverseTransform()
Gets the inverse of the current transformation matrix.
|
FloatRect |
getLocalBounds()
Gets the sprite's local bounding rectangle,
not taking the sprite's transformation into account.
|
Vector2f |
getOrigin()
Gets the origin of this object.
|
Vector2f |
getPosition()
Gets the position of this object.
|
float |
getRotation()
Gets the rotation angle of this object.
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Vector2f |
getScale()
Gets the scaling of this object.
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ConstTexture |
getTexture()
Gets the sprite's current texture.
|
IntRect |
getTextureRect()
Gets the sprite's current texture rectangle.
|
Transform |
getTransform()
Gets the current transformation matrix.
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void |
move(float x,
float y)
Moves this object.
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void |
move(Vector2f v)
Moves the object.
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protected long |
nativeCreate()
Deprecated.
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protected void |
nativeDelete()
Deprecated.
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protected void |
nativeSetExPtr()
Deprecated.
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void |
rotate(float angle)
Rotates this object around its origin.
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void |
scale(float x,
float y)
Scales the object, using its origin as the scaling center.
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void |
scale(Vector2f factors)
Scales the object, using its origin as the scaling center.
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void |
setColor(Color color)
Sets the color mask of the sprite.
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void |
setOrigin(float x,
float y)
Sets the rotation, scaling and drawing origin of this object.
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void |
setOrigin(Vector2f v)
Sets the rotation, scaling and drawing origin of this object.
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void |
setPosition(float x,
float y)
Sets the position of this object in the scene so that its origin will be exactly on it.
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void |
setPosition(Vector2f v)
Sets the position of this object in the scene so that its origin will be exactly on it.
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void |
setRotation(float angle)
Sets the rotation of this object around its origin.
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void |
setScale(float x,
float y)
Sets the scaling of this object, using its origin as the scaling center.
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void |
setScale(Vector2f v)
Sets the scaling of this object, using its origin as the scaling center.
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void |
setTexture(ConstTexture texture)
Sets the texture of this sprite without affecting the texture rectangle.
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void |
setTexture(ConstTexture texture,
boolean resetRect)
Sets the texture of this sprite.
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void |
setTextureRect(IntRect rect)
Sets the portion of the texture that will be used for drawing.
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finalizepublic Sprite()
public Sprite(ConstTexture texture)
texture - the texture.public Sprite(ConstTexture texture, IntRect rect)
texture - the texture.rect - the portion of the texture to use.@Deprecated protected long nativeCreate()
SFMLNativeObjectnativeCreate in class SFMLNativeObject@Deprecated protected void nativeSetExPtr()
SFMLNativeObjectnativeSetExPtr in class SFMLNativeObject@Deprecated protected void nativeDelete()
SFMLNativeObjectnativeDelete in class SFMLNativeObjectpublic void setTexture(ConstTexture texture, boolean resetRect)
texture - the new texture.resetRect - true to reset the texture rectangle, false otherwise.public final void setTexture(ConstTexture texture)
texture - the new texture.public void setTextureRect(IntRect rect)
-32 will
result in a sprite that is 32 pixels wide and flipped horizontally.rect - the texture portion.public void setColor(Color color)
color - the new color.public ConstTexture getTexture()
public IntRect getTextureRect()
public Color getColor()
public FloatRect getLocalBounds()
getGlobalBounds()public FloatRect getGlobalBounds()
getLocalBounds()public void setPosition(Vector2f v)
TransformablesetPosition in interface Transformablev - the new position.public void setRotation(float angle)
TransformablesetRotation in interface Transformableangle - the new rotation angle in degrees.public void setScale(Vector2f v)
TransformablesetScale in interface Transformablev - the new scaling factors.public void setOrigin(Vector2f v)
TransformablesetOrigin in interface Transformablev - the new origin.public void draw(RenderTarget target, RenderStates states)
Drawablepublic final void setPosition(float x,
float y)
TransformablesetPosition in interface Transformablex - the new X coordinate.y - the new Y coordinate.public final void setScale(float x,
float y)
TransformablesetScale in interface Transformablex - the new X scaling factor.y - the new Y scaling factor.public final void setOrigin(float x,
float y)
TransformablesetOrigin in interface Transformablex - the new X coordinate of the origin.y - the new Y coordinate of the origin.public Vector2f getPosition()
TransformablegetPosition in interface Transformablepublic float getRotation()
TransformablegetRotation in interface Transformablepublic Vector2f getScale()
TransformablegetScale in interface Transformablepublic Vector2f getOrigin()
TransformablegetOrigin in interface Transformablepublic final void move(float x,
float y)
Transformablemove in interface Transformablex - the X offset added to the current position.y - the Y offset added to the current position.public final void move(Vector2f v)
Transformablemove in interface Transformablev - the offset vector added to the current position.public final void rotate(float angle)
Transformablerotate in interface Transformableangle - the rotation angle in degrees.public final void scale(float x,
float y)
Transformablescale in interface Transformablex - the X scaling factor.y - the Y scaling factor.public final void scale(Vector2f factors)
Transformablescale in interface Transformablefactors - the scaling factors.public Transform getTransform()
TransformablegetTransform in interface Transformablepublic Transform getInverseTransform()
TransformablegetInverseTransform in interface Transformable