public abstract class Shape extends SFMLNativeObject implements Drawable
| Modifier and Type | Field and Description |
|---|---|
protected Vector2f[] |
points |
protected boolean |
pointsNeedUpdate |
| Constructor and Description |
|---|
Shape()
Default constructor.
|
| Modifier and Type | Method and Description |
|---|---|
void |
draw(RenderTarget target,
RenderStates states)
Draws the object to a render target.
|
Color |
getFillColor()
Gets the shape's current fill color.
|
FloatRect |
getGlobalBounds()
Gets the text's global bounding rectangle in the scene,
taking the text's transformation into account.
|
Transform |
getInverseTransform()
Gets the inverse of the current transformation matrix.
|
FloatRect |
getLocalBounds()
Gets the text's local bounding rectangle,
not taking the text's transformation into account.
|
Vector2f |
getOrigin()
Gets the origin of this object.
|
Color |
getOutlineColor()
Gets the shape's current outline color.
|
float |
getOutlineThickness()
Gets the shape's current outline thickness.
|
Vector2f |
getPoint(int i)
Gets a point of the shape.
|
int |
getPointCount()
Gets the amount of points that defines this shape.
|
Vector2f[] |
getPoints()
Gets all the points of the shape.
|
Vector2f |
getPosition()
Gets the position of this object.
|
float |
getRotation()
Gets the rotation angle of this object.
|
Vector2f |
getScale()
Gets the scaling of this object.
|
ConstTexture |
getTexture()
Gets the shape's current texture.
|
IntRect |
getTextureRect()
Gets the shape's current texture portion.
|
Transform |
getTransform()
Gets the current transformation matrix.
|
void |
move(float x,
float y)
Moves this object.
|
void |
move(Vector2f v)
Moves the object.
|
void |
rotate(float angle)
Rotates this object around its origin.
|
void |
scale(float x,
float y)
Scales the object, using its origin as the scaling center.
|
void |
scale(Vector2f factors)
Scales the object, using its origin as the scaling center.
|
void |
setFillColor(Color color)
Sets the fill color of the shape.
|
void |
setOrigin(float x,
float y)
Sets the rotation, scaling and drawing origin of this object.
|
void |
setOrigin(Vector2f v)
Sets the rotation, scaling and drawing origin of this object.
|
void |
setOutlineColor(Color color)
Sets the outline color of the shape.
|
void |
setOutlineThickness(float thickness)
Sets the thickness of the shape's outline.
|
void |
setPosition(float x,
float y)
Sets the position of this object in the scene so that its origin will be exactly on it.
|
void |
setPosition(Vector2f v)
Sets the position of this object in the scene so that its origin will be exactly on it.
|
void |
setRotation(float angle)
Sets the rotation of this object around its origin.
|
void |
setScale(float x,
float y)
Sets the scaling of this object, using its origin as the scaling center.
|
void |
setScale(Vector2f v)
Sets the scaling of this object, using its origin as the scaling center.
|
void |
setTexture(ConstTexture texture)
Sets the texture of the shape without affecting the texture rectangle.
|
void |
setTexture(ConstTexture texture,
boolean resetRect)
Sets the texture of the shape.
|
void |
setTextureRect(IntRect rect)
Sets the portion of the texture that will be used for drawing.
|
finalize, nativeCreate, nativeDelete, nativeSetExPtrprotected boolean pointsNeedUpdate
protected Vector2f[] points
public void setTexture(ConstTexture texture, boolean resetRect)
null if no texture is to be used.texture - the texture of the shape, or null to indicate that no texture
is to be used.resetRect - true to reset the texture rect, false otherwise.public final void setTexture(ConstTexture texture)
null if no texture is to be used.texture - the texture of the shape, or null to indicate that no texture
is to be used.public void setTextureRect(IntRect rect)
-32 will
result in a sprite that is 32 pixels wide and flipped horizontally.rect - the texture portion.public void setFillColor(Color color)
color - the new fill color of the shape, or Color.TRANSPARENT to indicate
that the shape should not be filled.public void setOutlineColor(Color color)
color - the new outline color of the shape.public void setOutlineThickness(float thickness)
thickness - the thickness of the shape's outline, or 0 to indicate that no
outline should be drawn.public ConstTexture getTexture()
public IntRect getTextureRect()
public Color getFillColor()
public Color getOutlineColor()
public float getOutlineThickness()
public int getPointCount()
public Vector2f getPoint(int i)
i - the index of the point to retrieve.public Vector2f[] getPoints()
public FloatRect getLocalBounds()
Sprite.getGlobalBounds()public FloatRect getGlobalBounds()
Text.getLocalBounds()public void setPosition(Vector2f v)
TransformablesetPosition in interface Transformablev - the new position.public void setRotation(float angle)
TransformablesetRotation in interface Transformableangle - the new rotation angle in degrees.public void setScale(Vector2f v)
TransformablesetScale in interface Transformablev - the new scaling factors.public void setOrigin(Vector2f v)
TransformablesetOrigin in interface Transformablev - the new origin.public void draw(RenderTarget target, RenderStates states)
Drawablepublic final void setPosition(float x,
float y)
TransformablesetPosition in interface Transformablex - the new X coordinate.y - the new Y coordinate.public final void setScale(float x,
float y)
TransformablesetScale in interface Transformablex - the new X scaling factor.y - the new Y scaling factor.public final void setOrigin(float x,
float y)
TransformablesetOrigin in interface Transformablex - the new X coordinate of the origin.y - the new Y coordinate of the origin.public Vector2f getPosition()
TransformablegetPosition in interface Transformablepublic float getRotation()
TransformablegetRotation in interface Transformablepublic Vector2f getScale()
TransformablegetScale in interface Transformablepublic Vector2f getOrigin()
TransformablegetOrigin in interface Transformablepublic final void move(float x,
float y)
Transformablemove in interface Transformablex - the X offset added to the current position.y - the Y offset added to the current position.public final void move(Vector2f v)
Transformablemove in interface Transformablev - the offset vector added to the current position.public final void rotate(float angle)
Transformablerotate in interface Transformableangle - the rotation angle in degrees.public final void scale(float x,
float y)
Transformablescale in interface Transformablex - the X scaling factor.y - the Y scaling factor.public final void scale(Vector2f factors)
Transformablescale in interface Transformablefactors - the scaling factors.public Transform getTransform()
TransformablegetTransform in interface Transformablepublic Transform getInverseTransform()
TransformablegetInverseTransform in interface Transformable